

In terms of last names being allocated, these are the factions they have been allocated to: Companions from Floris also have their names added, because if we're using the Floris Reworked Troop Trees, might as well add the Floris Companion names for more variety.
MOUNT AND BLADE MEDIEVAL CONQUEST KINGDOMS GENERATOR
All names from Mount and Blade Warband will replace the default names, barring last names, as no one in Warband has a last name, except for the player.ġ5 randomly generated first names from a cultural name generator have also been included for some variety, with 10 male names and 5 female names per faction now added.Ĭompanion names have also been added in, having been split up between the various factions. Here's an updated map of the western territories of the Sarranids.Īlot better than the picture in the first post, isn't it?Īnother point to be covered within this report is names. I've finally finished mapping work and it's pretty much almost done, barring things like fixing up a few bugged spots actually turning the settlements into proper towns, castles, and villages and the damn wilderness always freaking out. Want to help out in testing or developing? Please contact Tyranno85 via TWC, or join our discord group with this link.
MOUNT AND BLADE MEDIEVAL CONQUEST KINGDOMS MOD
We expect to release this mod when Half Life 3 is released, or at least sometime soon.ĭownload link at mediafire for 'calradia_2': The mod team currently consists of the following users: The map has already been created, but only requires refining, as can be seen in this map of Sarranid territory. The Nords and Rhodoks are entirely lacking in cavalry, while the Khergits have one infantry option, who can also spawn as a cavalry unit.Īs a result, Calradia Total War will instead be relying on the Floris Reworked Unit Trees (though Nords still have no cavalry line there, which is rather unforunate for them). One of the main issues with turning Mount and Blade into a Total War mod is the lack of unit variety. Sarranid Sultanate - An overall balanced faction located in the desert, but lacks specialization in any unit. Khergit Khanate - A complete opposite of the Kingdom of Nords, the Khergits instead spam horse skrimishers with few infantry options. Kingdom of Nords - Composed of incredibly powerful heavy infantry and decent light infantry, they lack heavily in cavalry. Kingdom of Vaegirs - Composed of powerful offensive-oriented archers and 2h units, this unfortunately leaves them weak on the defense. Kingdom of Rhodoks - An off-shoot of the Kingdom of Swadia, focused instead on powerful spearmen and crossbowmen. Kingdom of Swadia - One of the earliest-established kingdoms, defended by deadly knights but has medicore infantry and archer units. I quickly found out one of the few reasons why, which is unit variety, and of which I'll cover later.Īs of currently, there will be 6 main factions Originally an idea I had back a few months ago, I wondered why no modder had tried their hand at creating it yet. Ladies and Gentlemen, we present to you, Calradia Total War! Or at least what is currently the working in progress map of it.
